The reception to World of Workcraft has been great. With 170k views in the first week, the top spot on Digg in all catagories, and a mention on Kotaku and many other gaming blogs. It is already the #2 all time viewed video on Wegame.
I am currently hard at work on my next project, which will be done in Team Fortress 2 if all goes as planned. There are currently many challenges in producing a high quality TF2 movie, which explains why no one has done it before…
Thrall’s Crib was very well received, with some 300k views in the first week.
I find it surprising how many people can’t come up with a single original idea when making machinima. I have a huge list of jokes I decided to cut from Thrall’s Crib since I wanted to keep the runtime under 5 minutes. It’s unlikely I’ll do another cribs (I ain’t no one trick pony), but I have been thinking of using the characters again.
Currently I am working on a few contests, so that’s taking up my time at the moment. I have a million more ideas for machinimas, so fear not…there is much more on the way.
I have been wanting to make a TF2 short ever since the game was announced. However, the TF2 face poser repeatedly crashes on startup. I have tried every possible solution known to man and it still refuses to work. From what I can tell, it may be related to having an old steam account that uses an email address for a login. I think the “@” might be breaking things.
Another huge problem with the SDK tools are the fact that they have forced updates. Sometimes these updates add bugs or make the tools not work at all.
I have been hard at work on my next short film, which will be another comedy. This will be shorter than Crossing Over, but will have many more effects. Of course I always put story first, so you need not worry about watching another mindless eye candy (like much of machinima today).
After the completion of this project I would like to begin work on a drama. The plot has already been defined, and I am currently writing the script.
The hardest part of making machinima is finding good voice actors. Hopefully with some more published work they will be easier to recruit.