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	<title>Comments for Lagspike Films</title>
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	<link>http://www.lagspike.com</link>
	<description>Lagspike Films</description>
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		<title>Comment on Top FPS by steve</title>
		<link>http://www.lagspike.com/2009/10/top-fps/comment-page-1/#comment-815</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 18 Feb 2010 22:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=359#comment-815</guid>
		<description>It&#039;s the main theme to a reality show called &quot;The Contender&quot; composed by Hans Zimmer.

You can download it here: http://www.hans-zimmer.com/fr/media/contender.mp3</description>
		<content:encoded><![CDATA[<p>It&#8217;s the main theme to a reality show called &#8220;The Contender&#8221; composed by Hans Zimmer.</p>
<p>You can download it here: <a href="http://www.hans-zimmer.com/fr/media/contender.mp3" rel="nofollow">http://www.hans-zimmer.com/fr/media/contender.mp3</a></p>
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		<title>Comment on Top FPS by Nome</title>
		<link>http://www.lagspike.com/2009/10/top-fps/comment-page-1/#comment-814</link>
		<dc:creator>Nome</dc:creator>
		<pubDate>Thu, 18 Feb 2010 21:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=359#comment-814</guid>
		<description>What is it? Tell me. What is it? What is it?! Please, tell me!</description>
		<content:encoded><![CDATA[<p>What is it? Tell me. What is it? What is it?! Please, tell me!</p>
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		<title>Comment on Top FPS by Nome</title>
		<link>http://www.lagspike.com/2009/10/top-fps/comment-page-1/#comment-813</link>
		<dc:creator>Nome</dc:creator>
		<pubDate>Sun, 07 Feb 2010 23:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=359#comment-813</guid>
		<description>Liked that music in the beginning. What is it?</description>
		<content:encoded><![CDATA[<p>Liked that music in the beginning. What is it?</p>
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		<title>Comment on The problem with the game industry by Sheffield Steel</title>
		<link>http://www.lagspike.com/2009/11/the-problem-with-the-game-industry/comment-page-1/#comment-812</link>
		<dc:creator>Sheffield Steel</dc:creator>
		<pubDate>Thu, 07 Jan 2010 20:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=109#comment-812</guid>
		<description>With C++ and Maya, your options are more or less unlimited. With the Unreal Engine or (insert competitor here), you are more restricted but still have a great deal of flexibility and pwer in creating content. With Spore&#039;s creature creator, you can make... a creature for Spore. Similarly for those games with map editors. When it comes to learning curves and ease of use, it seems that by and large you get what you pay for.</description>
		<content:encoded><![CDATA[<p>With C++ and Maya, your options are more or less unlimited. With the Unreal Engine or (insert competitor here), you are more restricted but still have a great deal of flexibility and pwer in creating content. With Spore&#8217;s creature creator, you can make&#8230; a creature for Spore. Similarly for those games with map editors. When it comes to learning curves and ease of use, it seems that by and large you get what you pay for.</p>
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		<title>Comment on Top FPS by Callam 'Doogle' Lawless</title>
		<link>http://www.lagspike.com/2009/10/top-fps/comment-page-1/#comment-811</link>
		<dc:creator>Callam 'Doogle' Lawless</dc:creator>
		<pubDate>Tue, 05 Jan 2010 16:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=359#comment-811</guid>
		<description>sorry i put .com instead of .co.uk on my email address there :S 

its dooglemachinima@hotmail.co.uk</description>
		<content:encoded><![CDATA[<p>sorry i put .com instead of .co.uk on my email address there :S </p>
<p>its <a href="mailto:dooglemachinima@hotmail.co.uk">dooglemachinima@hotmail.co.uk</a></p>
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		<title>Comment on Top FPS by Callam 'Doogle' Lawless</title>
		<link>http://www.lagspike.com/2009/10/top-fps/comment-page-1/#comment-810</link>
		<dc:creator>Callam 'Doogle' Lawless</dc:creator>
		<pubDate>Mon, 04 Jan 2010 21:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=359#comment-810</guid>
		<description>That was truly amazing :D
it had so many great jokes that only people who had play the games would get!
I would really like to get in contact with you for some sort of a meeting, im looking for help on a new machinima project that i have in the works, its a bit cliche but i still really want to make it. its a zombie series (hence the cliche comment) thats to be made on Gmod. I want it to have a bit more of a serious thriller genre though, as opposed to your hilarious style :D its still very basic and i havent even finished scripting the first episode as of yet, but when i finally get the scripts written out i will need as much help as possible.

if your at all interested then email me at 
Dooglemachinima@hotmail.com</description>
		<content:encoded><![CDATA[<p>That was truly amazing :D<br />
it had so many great jokes that only people who had play the games would get!<br />
I would really like to get in contact with you for some sort of a meeting, im looking for help on a new machinima project that i have in the works, its a bit cliche but i still really want to make it. its a zombie series (hence the cliche comment) thats to be made on Gmod. I want it to have a bit more of a serious thriller genre though, as opposed to your hilarious style :D its still very basic and i havent even finished scripting the first episode as of yet, but when i finally get the scripts written out i will need as much help as possible.</p>
<p>if your at all interested then email me at<br />
<a href="mailto:Dooglemachinima@hotmail.com">Dooglemachinima@hotmail.com</a></p>
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		<title>Comment on Films by Machinima Night III program part 2 &#171; Remember What The Dormouse Said</title>
		<link>http://www.lagspike.com/films/comment-page-1/#comment-809</link>
		<dc:creator>Machinima Night III program part 2 &#171; Remember What The Dormouse Said</dc:creator>
		<pubDate>Sat, 12 Dec 2009 16:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?page_id=3#comment-809</guid>
		<description>[...]  [...]</description>
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		<title>Comment on The problem with the game industry by nathan</title>
		<link>http://www.lagspike.com/2009/11/the-problem-with-the-game-industry/comment-page-1/#comment-808</link>
		<dc:creator>nathan</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=109#comment-808</guid>
		<description>so what software can i use to mod, if i wanted to</description>
		<content:encoded><![CDATA[<p>so what software can i use to mod, if i wanted to</p>
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		<title>Comment on The problem with the game industry by Iffiz Articles</title>
		<link>http://www.lagspike.com/2009/11/the-problem-with-the-game-industry/comment-page-1/#comment-807</link>
		<dc:creator>Iffiz Articles</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=109#comment-807</guid>
		<description>I disagree with Hamish, I don&#039;t think modding should be an issue.</description>
		<content:encoded><![CDATA[<p>I disagree with Hamish, I don&#8217;t think modding should be an issue.</p>
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		<title>Comment on The problem with the game industry by Hamish</title>
		<link>http://www.lagspike.com/2009/11/the-problem-with-the-game-industry/comment-page-1/#comment-806</link>
		<dc:creator>Hamish</dc:creator>
		<pubDate>Sat, 21 Nov 2009 16:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.lagspike.com/?p=109#comment-806</guid>
		<description>I think you&#039;re getting a little confused between modding and hacking/cheating/piracy, Nathan. I think most developers are fine with their games being modded - a large amount of their staff probably come from modding backgrounds and if someone wants to play a mod they have to buy the original game, it&#039;s win-win.

Anyway, I think this post is a little flawed. You use Spore as an example of a game where players can create something that looks professional very easily. The problem here is that they aren&#039;t really creating anything. They&#039;re just putting a bunch of premade models together and tweaking some parameters all from a user-friendly interface.

C++ and Maya are here to stay. Why try to replace a proven content creation pipeline with a player-friendly one which - although easy to use - requires a lot of work on the premade assets, a lot of work making them morphable and is, in the end, very limited in what can actually be created with it.

The modding side of gaming shouldn&#039;t be catered to people with the lowest skill. If someone is too lazy to learn how to model/animate or learn some basic C++, then should they really be modding at all? The problem I see with the modding scene today is the rafts of modding newbies starting up ridiculously ambitious mods and expecting to produce the next big thing. At the moment, all they end up making is a Half-Life clone with maybe a few changed skins and some blocky maps.

Is that really a bad thing? No. These people may choose to continue to learn and get better, eventually progressing to a level where they&#039;re turning out pretty stuff. At this point, they&#039;ll have a good skill-base in mapping or modelling or programming, etc.

If the modding scene was to follow this idea of easy content creation and newbie-friendly tools, then we&#039;d just get hundreds of permutations on the same thing. Sure, they all might look professional-ish, but they&#039;ll be boring as hell. We&#039;d only have one or two kinds of gameplay, because programming won&#039;t be considered &quot;cool&quot; and at the basic level, everything will look the same. What&#039;s more, all these so-called modders will consider themselves highly skilled and close to the level of professional developers. Then, if they try to go into any real game industry they&#039;ll get a big slap in the face when they&#039;re forced to learn real tools used by real people - because they&#039;ve spent too long being pampered with rubbish.

Bottom-line: leave the modding to the people with the conviction to stick it out and learn how to use software that - although it may be difficult to use at first - allows true freedom in content creation.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re getting a little confused between modding and hacking/cheating/piracy, Nathan. I think most developers are fine with their games being modded &#8211; a large amount of their staff probably come from modding backgrounds and if someone wants to play a mod they have to buy the original game, it&#8217;s win-win.</p>
<p>Anyway, I think this post is a little flawed. You use Spore as an example of a game where players can create something that looks professional very easily. The problem here is that they aren&#8217;t really creating anything. They&#8217;re just putting a bunch of premade models together and tweaking some parameters all from a user-friendly interface.</p>
<p>C++ and Maya are here to stay. Why try to replace a proven content creation pipeline with a player-friendly one which &#8211; although easy to use &#8211; requires a lot of work on the premade assets, a lot of work making them morphable and is, in the end, very limited in what can actually be created with it.</p>
<p>The modding side of gaming shouldn&#8217;t be catered to people with the lowest skill. If someone is too lazy to learn how to model/animate or learn some basic C++, then should they really be modding at all? The problem I see with the modding scene today is the rafts of modding newbies starting up ridiculously ambitious mods and expecting to produce the next big thing. At the moment, all they end up making is a Half-Life clone with maybe a few changed skins and some blocky maps.</p>
<p>Is that really a bad thing? No. These people may choose to continue to learn and get better, eventually progressing to a level where they&#8217;re turning out pretty stuff. At this point, they&#8217;ll have a good skill-base in mapping or modelling or programming, etc.</p>
<p>If the modding scene was to follow this idea of easy content creation and newbie-friendly tools, then we&#8217;d just get hundreds of permutations on the same thing. Sure, they all might look professional-ish, but they&#8217;ll be boring as hell. We&#8217;d only have one or two kinds of gameplay, because programming won&#8217;t be considered &#8220;cool&#8221; and at the basic level, everything will look the same. What&#8217;s more, all these so-called modders will consider themselves highly skilled and close to the level of professional developers. Then, if they try to go into any real game industry they&#8217;ll get a big slap in the face when they&#8217;re forced to learn real tools used by real people &#8211; because they&#8217;ve spent too long being pampered with rubbish.</p>
<p>Bottom-line: leave the modding to the people with the conviction to stick it out and learn how to use software that &#8211; although it may be difficult to use at first &#8211; allows true freedom in content creation.</p>
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