Disclaimer: These tutorials were written in 2011/2012. Many of the methods used here may no longer be accurate, but I keeping the information available to hopefully steer people in the right direction.

Converting a 3D Ripper DX Scene to UDK

  1. Capture and import the scene into 3DS Max.
    1. Some scenes will need to be scaled up before exporting, it depends on the game.
  2. Run “Clean Multimaterial“.
  3. Run the 3DS Max script clear_uv_channels.ms to clear any extra UV channels.
  4. Run the 3DS Max script batch_ase_export.ms to export all the meshes in ASE format to a new directory.
  5. Export the Summary Info file in 3DS Max (File > Properties > Summary info. Press the “Save to File” button). Save as summary_info.txt to the new directory.
  6. Copy the toolbox folder to the new directory.
  7. Run convert_3dr_to_udk.bat.
  8. Import the textures into UDK.
  9. Save the package.
  10. Import the ASE files into UDK.
  11. Save the package.
  12. Import t3doutput.t3d into UDK.

Example Output #1

This tutorial has been updated 2/29/16.

4 thoughts on “Converting a 3D Ripper DX Scene to UDK”

  1. Hi. Im stuck on 5). Which directory do you want us to put it in? And as for 6) when i click “save to file” it says to put it in toolbox/summary_info.txt<— Does this mean you want us to overtite summary_info.txt with the new saved txt. Thanks. And thanks so much for showing us this tutorial its very convienient for what it does, saves a HEAP load of time

  2. Do you want us to replace the summary_info.txt? Coz you said to place it in that directory as mentioned, or do you mean in folder. Also, theres a problem with convert_to_3dr_udk.bat 🙁 .. When you click on it it says “Loaded the global config file
    Press any key to continue . . .
    The system cannot find the path specified.
    Created the ‘copy_textures.bat’ is not recognized as an internal or external command, operable program or batch file.
    Copied the textures to the parent directory
    Press any key to continue . . .” Then when you press any key error comes up saying “Windows cannot find ‘C:\users\Steve\Desktop\ “game tools”\Xnview\nconvert.exe’ . Make sure you typed the name correctly, and then try again. ” – Please help, id appreciate it alot. Thanks.

    1. Nevermind, fixed it. It only has one error now it says “Loaded the global config file
      Press any key to continue . . .
      Created the ‘copy_textures.bat’ file
      ” Now heres the problem –
      ‘Summary’ is not recognized as an internal or external command, operable program or batch file.” <—— why does it say that ?

      By the way everything else copies extracts and does everything after that and spits out a t3d output but the text is empty

      1. Hi, sorry for the delay in response.

        I definitely need to rewrite a lot of that script, it’s pretty sloppy so I’m not surprised it’s giving you errors. It was just something I made for my own use and was never tested outside of my own computer.

        I don’t have an answer to your problem unfortunately (since I haven’t touched this stuff in a few years), but I will try to take a look at it this week and get back to you.

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