Tron Evolution uses the Unreal 3 Engine. The game assets can be extracted using Umodel.
– Some of the character meshes are rotated at an awkward offset.
– The light cycles seen in the Tron Legacy movie are versions 4 and 5.
– Fraps footage will have the “GridGame” prefix.
– The game packages have the extensions .upk and .umap. They can not be opened in the UDK (gives a licensee error).
– Packages are located in “Disney Interactive Studios\Tron Evolution\GridGame\CookedPC”.
Alice: Madness Returns uses the Unreal 3 Engine. The game assets can be extracted using Umodel.
– Fraps footage will have the “AliceMadnessReturns” prefix.
– The game packages have the extensions .upk and .umap. They can not be opened in the UDK (will cause UDK to crash).
– Packages are located in “EA Games\Alice Madness Returns\Alice2\AliceGame\CookedPC”.
Dead Rising 2 works well with 3D Ripper DX, but there’s not many machinima possibilities within the game itself.
– Extracted audio files will just have numbers for a name, making it difficult to locate specific sounds.
– Fraps files will have the “deadrising2” prefix.
– This game contains a number of comedic props, use 3D Ripper DX to extract them.
Dead Rising 2 uses .big files to store data. These can be extracting using Gibbed.DeadRising2.Tools.
1) Locate the file you wish to extract. Drag it on to Gibbed.DeadRising2.Unpack.exe
– The .big files can be found in “Capcom\Dead Rising 2\data”
– The audio files are mostly in .adw format, which is basically a .wav file.
– The most useful thing you can get from this extractor are the audio files. It is possible to extract textures and some models as well, but it would likely be a lot easier to use 3D Ripper DX for that.
Duke Nukem Forever uses a heavily modified Unreal 2 Engine. The game assets can be extracted using Noesis.
– A tutorial for extracting models can be found here.
– Game music can be found under “Duke Nukem Forever\Music”.
– Sounds can be extracted by using Noesis to export the SoundDir.dat file.
– Fraps files will have a “DukeForever” prefix.
Mirror’s Edge uses the Unreal 3 Engine. The game assets can be extracted using Umodel.
– Mirror’s Edge is one of the few Unreal based games that allows access to the Unreal Editor.
– While you can use the editor to explore the assets and preview the levels, you won’t be able to build the same lighting.
– The editor is a very dated build and not recommended for building levels. If you wish to explore the levels, delete all the kismet sequences and game specific actors (example: TdTutorialStart) to prevent errors.
– Fraps footage will have a “MirrorsEdge” prefix.
– The game packages have the extensions .upk and .me1. They can not be opened in the UDK (gives a licensee error).
– Packages are located in “EA Games\Mirror’s Edge\TdGame\CookedPC”.
Mirror’s Edge Map Examples
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Have you ever tried decompiling .upk .umap and other game files before trying to open them in UDK?