- Capture and import the scene into 3DS Max.
– Some scenes will need to be scaled up before exporting, it depends on the game.
- Run “Clean Multimaterial“.
- Run the 3DS Max script batch_smd_export.ms to convert all the meshes to SMD files.
- Copy the toolbox folder to the directory.
- Export the Summary Info file in 3DS Max (File > Properties > Summary info. Press the “Save to File” button). Save to toolbox/summary_info.txt.
- Run convert_3dr_scene_to_source.bat
– Make sure the Source SDK window is set to “Team Fortress 2”. - Open output.vmf in Hammer.
Error with batch_smd_export, it says “- Type error: Call needs function or class, got: undefined” – And it points to line 10.. “WBSMDExport path false false 0 0 false false false false /** export **/”
Can you do this one too. Id like to export to source, but that error comes up when you run batch_smd_export.ms