Converting a 3D Ripper DX Scene to Source

  1. Capture and import the scene into 3DS Max.
    – Some scenes will need to be scaled up before exporting, it depends on the game.
  2. Run “Clean Multimaterial“.
  3. Run the 3DS Max script to convert all the meshes to SMD files.
  4. Copy the toolbox folder to the directory.
  5. Export the Summary Info file in 3DS Max (File > Properties > Summary info. Press the “Save to File” button). Save to toolbox/summary_info.txt.
  6. Run convert_3dr_scene_to_source.bat
    – Make sure the Source SDK window is set to “Team Fortress 2”.
  7. Open output.vmf in Hammer.

Example #1
Example #2

2 thoughts on “Converting a 3D Ripper DX Scene to Source”

  1. Error with batch_smd_export, it says “- Type error: Call needs function or class, got: undefined” – And it points to line 10.. “WBSMDExport path false false 0 0 false false false false /** export **/”

  2. Can you do this one too. Id like to export to source, but that error comes up when you run

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